Gods Eater Burst, an expansion to the Japan only release of God Eater, Was released 3/15/11 by D3Publishers. Gods Eater Burst is a fast-paced action RPG featuring over 100 missions and fully customizable characters. Game flow can be compared to that of the Monster Hunter series of games, but the game play is distinctly its own.
Gods Eater Burst places you in the role of a fresh recruit of Fenrir, a large corporation founded before the apocalypse and renowned for it’s breakthroughs in both the Bias factor (which prevents an Aragami from eating another being of the same form) and Anti-Aragami technology such as God Arcs and defensive walls that surround every human settlement. Fenrir has also assembled a Anti-Aragami militia of sorts called Gods Eaters, to retrieve Aragami cores (basically the command center of the entire creature) and defend the perimeter of the defensive walls.
Once you get started on the game, you’ll have a few cut scenes to go through before getting to the meat of the game: the missions. Missions can be accepted from the quest counter, one of the many useful facilities in the Den. The Den acts as the in between for quests where you can buy supplies, craft new equipment, converse with fellow Gods Eaters, and–big shocker–accept quests. At first, the only quests available is the first tutorial and the first story mission. The tutorial isn’t required but suggested for people just starting out.
Okay, let’s talk about my my favorite subject, customization. Your God Arc has five interchangeable parts: Guns, Blades, Shields, Control Unit, and Upgrades.
Guns. Guns use up OP (Oracle Points) which is the white bar directly underneath your health bar, and Bullet, which determines attack power, attributes, bullet type, OP consumption, and trajectory. Bullets can deal any type of damage except sunder. Bullets can be customized or bought from the shops, and since Bullet customization is difficult to explain, I won’t even bother trying.
Blades. You have short blades, which are fast and deals mainly pierce damage; long blades, which deals mainly sunder damage; and, buster blades, which are slow but powerful and mainly deals impact damage.
Shields. Shields can be used to block, and are the general armor of the game. like with the last to parts, shields have three variants; Bucklers, which have less defense, but has many skills related to dodging and offense; Support Shields have moderate defensive stats and many support related skills; and, Tower Shields have the greatest defense of the three and usually have defense related abilities.
Control Units. Control Units are not split into three groups with the other pieces of equipment, instead they give extra abilities during burst. These abilities will be marked with a “B” in front of the name. Burst can only be activated by eating a live aragami, try this with a dead one and you’ll get materials.
Upgrades. Last, we have the Upgrades. Upgrades are like Control Units, except that two can be equipped at a time, and the abilities Upgrades give are effective at all times.
Now, I mentioned earlier that the game is similar in ways to the Monster Hunter franchise, and as such, expect a lot of material collection. All pieces of equipment can be crafted and upgraded, and to get better equipment earlier, players will need to craft and upgrade all of their equipment. Doing this will require many materials that must have special conditions met to obtain. As an example, to get Chimera Claws, one must break the forelegs of one of the earliest monsters, Vajra. There are many more materials that can only be gotten through breaking a part on an Aragami, but I’m writing a review, not wiki page, so I won’t be listing those materials.
Gods Eater Burst has a lot to offer players with hours of game play and solid controls. As a fan of Monster Hunter, the apocalypse, customization, using the enemies to make cannibalistic weapons, and strategic action, I say Gods Eater Burst is a good purchase for you PSP owners. So pick up your God-Arcs, people, it’s time to eat.