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September , 2010
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Archive for April, 2010

Shadow Complex Review

Posted by Benjamin Taylor On April - 27 - 2010 View Comments
Shadow Complex was released last summer during XBOX Live’s “Days of Arcade” promo to much fanfare. The game, developed by Chair Entertainment, creators of Undertow, is a 2D platformer in the vein of Super Metroid and Castlevania: Symphony of the Night. As such, it contains a huge explorable game world (estimated to be three times as large as Super Metroid’s) filled with hidden items.

The game’s story is based on the Orson Scott Card (author sci-fi novels such as Ender’s Game) novel Empire, and bridges the gap between it and it’s sequel, Hidden Empire. Written by Peter David (author of works such as Star Trek: The Rift and The Amazing Spiderman #266, 278, 289, and 525), the game revolves around Jason Flemming and his new girlfriend Claire, who get separated by a secretive militia known as the “Progressive Restoration”, which Jason later finds out is trying to take over the United States. Over the course of the game, the player must rescue Claire, and stop their sinister scheme.

The Good

Character Progression

  • At the start of the game, Jason has no tools except for a flashlight and some climbing gear. But over the course of the game, you find more and more weapons, gadgets, and upgrades to aid your adventure. And by the end of the game, you’re an unstoppable bad-ass in robotic armor with a shotgun. It’s really, really satisfying, and a great reminder of why this genre of games is beloved by so many.
Level Design
  • Though a bit more linear than Super Metroid or Symphony of the Night, Shadow Complex’s huge game world is a blast to explore. It strikes a great balance between teasing the player with items that are just out of your reach, and giving the player enough stuff to keep him interested. A few of the items are quite tricky to obtain, making it very satisfying to finally reach them. There’s also quite a bit of room for sequence breaking (playing the game out of the order intended by it’s creators), which will surely lead to some very entertaining speedruns.

Ooh, Shiny!

  • The game’s graphics are powered by the heavily used Unreal Engine 3, and to great effect. The environments are highly detailed, and make great use of lighting and shader effects. But it’s the explosions and certain underwater segments that are really impressive. You’ll know what I’m talking about once you get there (it’s right after getting the scuba mask).

Music

  • The background music in this game is really well done, and is used appropriately as well. The epic, action movie-esque combat music is only used in big, action movie-esque fights. The calmer, moodier music is played during specific sneaky parts, and the piano music that is played during that certain underwater segment makes the already great moment even better. The licensed music isn’t quite to my taste, but nonetheless works well in its context.

Achievements

  • I admit it, I’m an achievement addict. You guys probably don’t care so much about them, but this game has a really good achievement list that rewards replaying the game and trying new things you might not usually do. There’s an achievement for completing the game with all of the items, an achievement for completing the game with 13% or less of the items, and an achievement for kicking 20 walking bombs.

The Secret Ending

  • Shadow Complex is a rare breed of games with a secret, non-canon “joke” ending. It’s a fun little addition to the game that made me giggle a bit. I won’t tell you how to get it, though. Google it if you want.
The Story
  • The story of this game is mostly told through overheard conversations that do not interrupt the gameplay one bit, and it works wonderfully well. And not unlike Mass Effect, the game’s story really picks up as it reaches it’s pulse-pounding conclusion. The twist ending is also fairly interesting, and I hope that there will be sequels in the future, as there certainly is room for one.
The Bad

Too Friendly

  • No matter how satisfying plowing through enemies near the end of the game is, there’s an unshakable feeling of that it should be harder, after all, games are supposed to get harder as they progress. And once you hit level 20, the entire map is revealed to you, including all of the locations of the secrets. It’s the same problem I had with Metroid Prime 3, once you know where everything is, the feeling of exploration is gone. Yes, I know that if you play on insane difficulty (the hardest one) the game doesn’t show you where anything is, but it’s hardly the difficulty you’d want to choose on your first playthrough. And there should be a way to turn that off, anyway.
Anticlimax Boss
  • The final boss is epic and cool and all, but it’s just a puzzle boss, and it’s not even a hard puzzle. You fire three nukes at the boss. That’s it. The tons of enemies constantly shooting at you isn’t even a threat, because there’s a health recharge station in the middle of the arena. It makes Saddler from Resident Evil 4 seem like a formidable foe by comparison.
Point of No Return
  • Though technically not a true point of no return, the explosion escape sequence near the end  of the game does prevent you from exploring a sizable area of the map for the rest of the game, potentially ruining an unsuspecting gamer’s 100% run. It’s not even like there’s any warning given, you may just randomly walk into the room without even knowing it’s important to the plot.
Frame Rate Dips
  • Once you gain access to the friction damper, you can move at really, really fast speeds. Unfortunately, the game may not be able to load fast enough, causing the game to temporarily pause while it renders the scenery. And many times, when using the foam gun, the game just can’t handle the sheer number of polygons on screen, slowing the game down a touch. It’s nothing too major, but it’s very noticeable.
Uncanny Valley
  • The faces in this game are just… off. From Claire’s dead looking eyes, to Jason’s tiny baby face, they just don’t look right. Same goes for the facial animation in certain spots.

Relatively Short

  • Clocking at about ten hours for a 100% run of the game, the game just feels shorter than other games of the genre. Of course, ten hours for $15 is a really good deal considering that many full-priced retail games are even shorter than that (I’m looking at YOU, Call of Duty!) compared to Super Metroid or Symphony of the Night, it seems a bit short. This is not due to a lack of content, however, but because of it’s more modern design philosophies.

Shadow Complex is something of a rarity. A downloadable game with more content and depth than it’s retail counterparts, and looks just as good too. It is incredibly fun, and is the kind of game you can play over and over again. Not only that, it may yet bring back the slowly dying MetroidVania genre from the brink of extinction. If you have an Xbox 360 connected to the internet, you owe it to yourself to try this game out.

Gameplay:    4/5

Visuals:        4/5
Audio:          5/5
Value:          5/5
Fun:            4/5

Overall:        4.5/5

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STG Productions Update: Rain and On the Town

Posted by Leila Cheung On April - 25 - 2010 View Comments

In the next few weeks, the shows at our two wonderful local theaters are Rain: The Beatles Experience and Leonard Bernstein’s On the Town. And before I give you the information about these upcoming shows, I’d like to apologize to the approximately two people who follow my mini theater column for missing the opportunity to review Dreamgirls while it was at the Paramount earlier this month. It was an amazing production and I hope all theater geeks got to see it, but it’s now a past opportunity, so let’s look ahead for now!

First off, at the 5th Avenue Theater, a locally produced production of On the Town has been playing for the past week and will be continuing its run until May 2, so you still have a few weeks to check it out! The director and choreographer team that are bringing us this production were also behind the local productions of West Side Story and Cabaret in past theater seasons. The production is part of the “Seattle Celebrates Bernstein” festival that many major Seattle arts organizations have participated in. Leonard Bernstein is the genius composer behind the Broadway musicals Wonderful Town, Candide, and West Side Story, among others.

On the Town is based on an idea conceived by Jerome Robbins, and the storyline is about three sailors who are on leave for 24 hours in New York City, determined to have as much fun as possible in that time. Need I say any more? Obviously this plot is bound to be a good time, so you may want to check out this show. All information about the production and tickets is available here at the 5th Avenue Theater’s site.

Over the Paramount Theater, Rain: The Beatles Experience will be doing an extremely brief, four show run on the May 7-9 weekend. (For anyone familiar with musical show schedules and wondering why it’s four shows and not five, it’s because there will be no Sunday evening show. The May 9th matinee will be the final show in Seattle.)

Rain is a tribute to the Beatles and all their music, although I would not call it a jukebox musical – or even a Broadway musical. It’s more of a tribute band performance, as the show is really just a concert of Beatles songs performed by people dressing, acting, and talking like the actual Beatles. I can’t vouch for how good the production or the cast may be, although critics have said that they are a wonderful portrayal of the Beatles and “the next best thing” to the real Beatles (via reviews at www.raintribute.com and the Paramount theater website). I don’t know. I have trouble believing any imitation could be quite as good, but if you’re interested in going to see the show, be my guest. All information about Rain, and opportunities for tickets (this was originally an “add-on” show that you had to buy a season package to attend, but individual tickets are now available) are here.

STG logo taken from BroadwayWorld.com.

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Four Twenty

Posted by picarter On April - 22 - 2010 View Comments

Today is Hitler’s birthday, it’s also the anniversary of the Columbine travesty, it also is a day for high school kids to skip school and smoke marijuana. The latter has many origins, from the code number that police used to identify someone in possession of weed to the most popular time of day to get high. No matter where it started, Nova teachers and the students who showed up today noticed a severe lack of their peers. In one of my classes more than half of the twenty eight students were nowhere to be found. This does not mean all of them were out celebrating, but they couldn’t all have been sick or had a dentist appointment. Having never smoked pot, I cannot talk from that experience; I’ve never even seen anyone smoke it. I can, however express opinions that have not been influenced by such an experience.

To me it all comes down as a matter of priority, what does someone care about most and what is he or she willing to do to reach that something. Some people value their education over family, or friends over education and some people value getting high. It doesn’t really matter to where getting high comes into your priority list but it must be pretty close to the top if you are deciding to skip school in order to do it. This might seem severe to a lot of people, “it’s only for one day you might say, so it’s not that big of a deal.” To the people who would respond this way I would ask this: is it really for one day? It’s really hard for me to believe that someone who smokes pot on 4/20 doesn’t touch it for the other 364 days of the year. I think that if someone is willing to skip school to get high, they are probably smoking pot at other times, whether at parties or just hanging out with friends. Marijuana should not interfere with your education. Being educated, whether through schooling or experience is much more important to me than making weird observations and giggling a lot or whatever it is you do when you’re high.

There are plenty of rumors about our school. I’ve heard from other people that they think Nova is a place where we do nothing all day, where we just sit on couches and chill, where we don’t really have to show up if we don’t want to and where we get full credit by doing absolutely nothing. The most common rumor I have heard about our school though, is that we like to smoke pot. In class, outside of class, in the hallways, in the bathrooms and everywhere else, we are rolling joints and taking drags. I get very defensive when I hear people telling me or someone else the rumors they hear, and acting like it’s the truth. I try to tell them that this is not the case and explain to them what I think Nova is really about. However, when less than half of my peers show up to class, I start to question whether or not there might be a little truth to the rumors. Nova kids should know that when they decide to skip on 4/20 they are enforcing the biggest stereotype about our school. Although, the way they that they seem to set their priorities tells me that they don’t really care in the first place, so why even bother bringing it up? Because I think we can all do better. I would like you to know that I don’t care what you do outside of school, just don’t let it get in the way of your education, and if you don’t care about that, think about the dark stain you’re leaving on our community’s reputation.

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Comics Review: The Flash #1

Posted by Morgan Brown On April - 20 - 2010 View Comments

This just in! Barry Allen, the silver age Flash is back in The Flash#1, written by Geoff Johns and drawn by Francis Manapul. The first issue of much-anticipated relaunch of The Flash is finally out. But does it live up to the hype?

I went into this comic excited but skeptical. The last two Flash relaunches kind of bombed, and there were some pretty questionable choices made leading up to this. Like how as soon as they brought Barry back to life, Wally West, who had been the Flash for the last twenty-something years, was pushed to the sidelines. Various writers, including Johns himself had spent years taking Wally from kid sidekick to full fledged superhero. But now he’s been sidelined with the rest of the flashes.

Of course, that isn’t the only mistreatment of a legacy character in the lead up to this series. A few years ago in Brad Meltzer’s miniseries event Identity Crisis, the original Captain Boomerang, Digger Harkness, one of the Rogues (the Flash’s main group of villains) was killed, and his son Owen Mercer was introduced. Owen was set up as the new Captain Boomerang and given ties to the Flash family, in the form of a convoluted blood relation (which involved quite a bit of time travel). It really seemed like the character was going somewhere. Alas, it was not to last. In the recent Blackest Night: Flash miniseries, part of a company-wide crossover written by Geoff Johns about legions of undead super-people rising from the grave, Captain Boomerang original flavor was among the army of super-zombies. He managed to convince Owen that he was merely sick, and that Owen could cure him. This, of course, was a lie. Digger’s corpse was just being manipulated by a malevolent alien force, with a goal of extinguishing the white light of life. The zombie Boomerang tricked his son into pushing various people into a large pit with him, where they were promptly killed. Owen was led to believe that if he fed enough people to his father, he’d be miraculously returned to life. Like I said before, this was a lie. In what can only be described as a total character assassination, he even sacrificed women and children, in hopes of his father’s resurrection. When the Rogues found out about this, they were less than pleased. You see, they have a strict “No women, no children” rule when it comes to murder. So their leader, Captain Cold (don’t worry, they aren’t ALL captains) retaliated by pushing Owen into the pit to be disemboweled and converted into a zombie by his undead dad. And to top it off, Johns actually ended up bringing the original Captain Boomerang back to life in Blackest Night’s finale, mirroring the shafting of Wally West when Barry returned. So yeah, I’d say I had some reason to be skeptical.

Anyway, enough with the backstory. What actually happened in the new issue, you ask? Well, I’ll tell you! The comic opens up with a great splash page of Central City, home of the Flash. Next, we’re shown Barry’s wife Iris getting coffee and texting (ooh, how trendy!), impatiently waiting for her husband. We then see a blue car, driven by the Trickster–another of the Rogues–zoom by, crashing through a Chinese takeout bike messenger’s cycle. Suddenly, there’s a red and gold blur, and the messenger’s delivery is back safely in his hands. Iris smiles, knowing that this blur is none other than her husband, the scarlet speedster, the Flash! The Flash chases the Trickster down the highway, until there’s nowhere left for it to drive, and it’s sent careening off the edge, towards a group of construction workers and one of their sons. Thinking quickly, he deconstructs the car piece-by-piece in midair, ensuring the safety of the civilians below. But wait! The steering wheel is still flying straight at the little boy’s head! Of course, the Flash catches it moments before impact, and even stops to take the time to greet the kid. Gee whiz, that Flash sure is a great guy! The crisis is averted, but just as soon, a new one arises.

Barry is late for his first day back at work! After being chewed out by his boss, Captain Frye, we (and Barry himself) are introduced to his co-workers at the crime lab. Across town, a crackling blue portal opens up in the middle of the street, and we see a silhouetted man saying that he’s sorry for something. Then, as the portal dissipates, all that is left is what appears to be the corpse of Evan McCulloch, the Mirror Master, and member of the Rogues. Of course, crime scene investigator and forensic scientist Barry Allen is the first on the scene. Soon enough, the plot begins to thicken. Barry discovers that the man in the orange and green costume is not, in fact McCulloch, but another, unidentified man. Hearing one of the officers on the scene talking about another mysterious light show starting up in the sky across town, Barry immediately suits up and speeds off. When he arrives at the source of the light, Barry is shocked to see a group of futuristic looking men in costumes resembling those of the Rogues. Their leader introduces himself as Commander Cold, and proclaims that they’ve come from the 25th century to arrest the Flash for the murder of Mirror Monarch. Awesome. Future Rogues. This has me so pumped for the next issue.

Wow. So despite all my skepticism going into this, it ended up being the most entertaining comic I picked up this week. Johns sent us headfirst into the beginning of an enthralling, fast paced story, jam-packed with awesome moments. One of the things I’m most excited for in future issues is the supporting cast. Johns did an amazing job of incorporating and fleshing out the large cast of characters in his last run on The Flash, and I really hope he can match that in this series. Of course, writing is only half the job when it comes to comics. Francis Manapul did both pencils and inks on this book, and all his characters and scenes have an unmatched energetic, kinetic feel to them. The art is made even better by the slightly-but-not-quite faded, washed look that colorist Brian Buccellato brings to the comic. Stunning job, all around. I’ll give this great issue Five out of Five flying steering wheels.

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Georgetown Super 8 Film Festival

Posted by dakotae On April - 20 - 2010 View Comments

For the second year in a row, I have created and submitted an entry for the Georgetown Super 8 Film festival. I am by no means a professional filmmaker, but I have had fun these past two years, going out into my community and creating a story to share with my friends. The purpose of this event is just that: to showcase amateur films in the lost medium of super 8 without juries or awards to dampen the creative spirit.

The process begins i n January, when registration forms are distributed at central locations in Georgetown such as All-City Coffee and the Nine-Pound Hammer bar. You may register regardless of your prior fil m making experience (or lack thereof). There is a nominal fee to cover the cost of film (28$ for a black and white roll of film, 34$ for color) and film processing, but scholarships are available for youth participants and on the basis of need. You may also register online through The GS8 Site, but there is a two-dollar surcharge when paying through Pay Pal.
The next step is a one-night crash course explaining the ins and outs of super 8 film making, and the individual quirks that have to be minded with each of the donated cameras. At this point you sign up for a time sl o t of one week to rent one of the cameras in which you will shoot your film. A recommendation to first time film makers would be to sign up for one of the earlier time slots so that you have a chance t o re-shoot your film if it didn’t turn out the way you planned. Filming takes place throughout February and March, and an optional soundtrack must be submitted by the beginning of April. You will get a chance to watch and time your film before you create the soundtrack, but understand that no matter how hard you try, your sound will not be perfectly synced with your film. Also, all soun dtracks must have no copyright: either original or uncopyrighted sound only.
Finally once everything has been compiled, a festival is held in Georgetown, and GS8 2010 takes place on May 8th. GS8 has grown steadily in its popularity since its inception in 2006,  and this year has seen the most submitted films to date. It has generated around four hours of content this year, and that is simply too much to show all at once. The way GS8 combats this is by showing films that fit certain themes (location films, kids films, scary films, etc.) at several different locations in Georgetown, and by setting up a priority system as to what films are seen. Priority is given to:
1. A resident of Georgetown
2. A Resident of the South End of Seattle or an employee of a Georgetown business
3. A Camera Donor/Lender
4. Collaboration- the more people that are part of the project the greater the priority on the list
5.Everyone else
All youth films are also screened. Even if you don’t qualify for any of these criteria don’t be discouraged from making a film. if your film is short and sweet (under the maximum 3 minutes) it may still make the cut. Also a DVD is created and sold at the festival every year with all the submitted films compiled on it, so your film will still be a part of the GS8 experience.
The entire Georgetown Community has enjoyed being a part of this festival over the past four years, and we hope to maintain this expression of creativity for many years to come. I encourage anyone and everyone to be a part of this wonderful event, and I hope to see you on may 8th! For any additional information visit GS8 Homepage
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Z: A Review

Posted by Liz On April - 20 - 2010 View Comments

Last month I went to go see a play my sister’s teacher from Orca put together, only the big performance was at Rainier Beach High School. It was zombie play called Z and plot line was basically about a bunch of people getting together to form a group. They’re the only surviving people who haven’t been zombified and they’re heading to Safeco field where they’ll be supposedly safe. So it’s about their journey to getting there, some don’t make it either. This is an original play by a teacher, Dante Felder, at Orca Middle School.

I think that the storyline of the play was quite ridiculous though very much enjoyable. It definitely balanced out some humor with the seriousness of it. The set was pretty simple, yet the set pieces that were there seemed to be done very well. The makeup was done unbelievably well, actually, the fake blood was believable enough for a school play as well. The extra body parts close to the audience on the stage was a nice addition too. They had a pretty good selection of music however I didn’t like the music that played when we were getting seated, it kind of made me feel anxious and uncomfortable, but the rest of the music throughout the play and at the end was great.

Then there was the dance numbers, one in the middle and the two at the end. The one in the middle was unexpected and I was surprised how well they knew what they were doing, no one got lost and it was in perfect harmony. The ones at the end were just a lot of fun, and they really looked like they were really into it and having a blast. Something else I was surprised by was the acting. Mainly because they’re middle schoolers, and they don’t always take things seriously. But as I watching them perform, there was actually a lot of talent there, they really gave it their all and were into it, looking like they were having a lot of fun. I could definitely see them acting in the near future. I thought it actually would’ve been a lot of fun to be part of this production of an original play, and if it were still out for the public to see I would highly recommend it to anyone who likes things about zombies or would just have wanted to see something fun.

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Support our Library at Barnes and Noble

Posted by CarissaL On April - 8 - 2010 View Comments

Help support the Nova/SBOC library by shopping at Barnes and Noble April 11-19 and using the bookfair ID 10187383 at the register. A percentage of your purchase at any Barnes and Noble store or at barnesandnoble.com will be donated to support SBOC and Nova learning. You can also contribute by selecting a title to donate to the library at the register. Get out there and support our library!

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