
The history of Fallout 3 is a long and troubled one. It was originally being made by Black Isle Studios, the creators of the Icewind Dale series, Planescape: Torment, and the Fallout Series. It was going to take place in Utah and Colorado, and some surrounding areas, and used a 3D-game engine, and a heavily modified game engine. But, due to poor decision-making skills from their higher-ups, Interplay, it never came to be. At its cancellation, the engine was nearly complete, many of the game’s resources, such as character models and and locations were more than halfway done, and the story was pretty much completely written.In 2004, the single-player rights to the fallout series were sold to Bethesda Softworks, the creators of the popular elder scrolls series, for about 1.175 million dollars. Though development of Fallout 3 technically began in 2004, it was just pre-production at that stage, and the production of the game actually started around 2007, after Oblivion and its expansion, the shivering isles, were released.
Now, Bethesda has a lengthy history of angering their existing fanbases. Morrowind angered the fans of Daggerfall, who claimed that they “dumbed-down” the series, Oblivion angered the fans of Morrowind, for the same reason. And now, they’ve angered the “glittering gems of hatred” known as the fans of the Fallout series, for making Fallout 3 like Oblivion.
So, is Fallout 3 good? Well, you probably already know the answer to that by now. It was released over a year ago. So, why am I writing a review of a game that is over a year old? Because this game is very divisive. How you feel about this game defines what kind of gamer you are, and what communities will trust you. So, here’s my review.
THE GOOD
CHOICE
A defining characteristic of the RPG genre is choice. Not those wishy-washy BioWare choices that only amount to “Save the world as a hero” or “Save the world as a jerk”, ACTUAL choices. Like save the world, or join the bad guys and take over the world. And unlike many games, Fallout 3 actually has some of these.
While most of them are fairly black and white, like “blow up megaton or not”, some of them have a sort of gray area. Like “Let the ghouls into tenpenny tower, which ends up with them killing all of the previous inhabitants of tenpenny tower,” or “Kill the ghouls for the racist bastards living in tenpenny tower”. No matter what, someone dies, and no outcome is inherently better than the other.
WIDE OPEN WORLD
Bethesda games are known for letting the player explore a wide-open sandbox world, and Fallout 3 is no different. There are literally hundreds of locations for you to discover, and none of them are quite the same. This is a major improvement over Oblivion’s copy-and-paste environments, which became tiresome after the third time you explore the same cave.
Another improvement over Oblivion’s locations is that the places actually look like they may have served some purpose before the great war obliterated them. Near the exit of the vault, there’s a small town called Springvale, where many of the descendants of the people living in the vaults probably would have come from, which is nearly completely wiped out by the bombs. Near that town is a school, where the kids would have gone to before the war. In the other direction is a grocery store, where the inhabitants of Springvale would’ve gotten their food and other supplies. If you walk down the road some more, you’ll find a subway station, where the adults would’ve gotten on trains to get to and from work.
Not every location in fallout 3’s large game world makes as much sense as the area surrounding Springvale does, but it’s still far, far better than Oblivion’s “Hey, look, some abandoned ruins! Why is it there, you ask? ‘Cause it is,” mentality.
DIALOGUE
In Oblivion, and many other recent RPGs, dialogue, for the most part, is static. You may get a choice to respond as a jerk, but it won’t affect anything, though you’ll get some nice flavor dialogue. You’re pretty much railroaded through the whole thing. Though the main quest in Fallout 3 also falls victim to this, the side quests generally don’t. If you act like a jerk to someone, they may withhold information from you. But if you pass a skill check, you can make them tell you it anyway. Someone might be lying to you, and if you pass the speech/skill check, they’ll tell you the truth, and the quest may become radically different.
FACE MODELING
In Oblivion, the faces looked pretty bad. They looked like they were sculpted out of clay. Everyone looked the same age, and everyone of the same race had the same complexion. This has been fixed in Fallout 3, the faces look somewhat realistic, and you can actually tell if the person you’re talking to is old or not. They have a fair amount of detail to, like dirt and stuff. Though the faces are a far cry from Mass Effects’ faces, they look good enough.
CHARACTER CREATION
One problem with RPGs these days is that the character creation systems are… lacking. Usually, all they amount to is choosing a name and choosing a face. And maybe a class. Well, in Fallout 3, you create a somewhat unique-ish character (as unique as they let you) using the SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck) character creation system. You choose the values of your seven attributes (above), which then effect your starting skill levels, and also effect derived attributes like “HP” and “Carry Weight”.
It’s not as in-depth as the previous versions of the SPECIAL system, but it’s still one of the best out there for Sci-Fi role playing games. And it’s certainly more in-depth than mass effect’s very simple system, and is far less awful in comparison to oblivion’s poorly implemented skill system.
VOICES
Remember the days when only some characters had voice actors, the rest were just written text? Good times. Full voice acting, as it is, is never really as effective as the voice/text combination. Having less voice files clogging up your disk allows for more dialogues. But, full voice acting is here, and it doesn’t seem like it’s going to be going away any time soon. And Fallout 3 does a fairly good job with the voice acting. It’s not up to mass effect standards, but it’s far more varied than Oblivion’s six voice actors. If only they could get more of the skilled actors like Liam Neeson to voice their characters.
LENGTH
If there’s one thing that Fallout 3 does better than it’s predecessors, It would be that Fallout 3 is a much, much longer game. Though you could argue it’s a quality over quantity type thing, you can’t deny that Fallout 3 is really, really long. If you are the kind of gamer that only likes to invest in games long enough to justify the $60 admission price, this is the game for you. Have I mentioned how freakishly long this game is yet?
GORE
Bethesda Softworks made it clear that they wanted the gore to be over the top in Fallout 3, and that it is. It may not be realistic, a lot of the time the enemies explode into glorious piles of gore when killed, but it sure is satisfying. It does temporarily break the immersion, but for the most part, it’s an acceptable break. It’s also some of the most detailed gore in years, instead of the enemies exploding into non-descript gibs, there’s actually legs, arms, eyeballs, and so forth. It’s a very cool effect.
THE BAD
COMBAT
Role-playing games are defined by their combat system. It’s why there’s a character creation system in the first place. It’s what separates them from choose your own adventure stories. And, well, Fallout 3’s combat… leaves something to be desired. This could be caused by the games’ choppy, fast, jumpy animations. Or the path-finding A.I. that moves faster than you can turn, and randomly. Or the artificial intelligence in general, it’s more like artificial stupidity. Sometimes, you’re above a raider, on a grating or something, and he just swings his knife at you in a vain attempt to get at you, instead of, you know, going up the stairs leading to you. Or their seeming inability to jump. It’s probably a combination of all these flaws that add up to more than the sum of their parts.
STUPID
Hey kids, did you know that a laser pistol is no more powerful than a regular old pistol? Or that guns somehow become more powerful, not more accurate, the better you are at using them? Or that radiation can last over 200 years without getting even slightly less deadly? Or that 200 year old food is perfectly good to eat? It’ll restore your health, just radiate you a little! Or that nuclear blasts put things in the wackiest places (Tires and toilets in storm drains, tin cans in mailboxes)? That’s what Fallout 3 wants you to believe, anyway.
KARMA
The Karma system in Fallout 3 has a very christian view of morality, something that is as un-Fallout as light bloom. Killing is almost always bad, like if you kill a scientist who through his experiments killed an entire town by accident, without showing any sort of remorse. Instead, he tells you to help him do more experiments. You get negative karma for doing that. Killing people in the virtual “tranquility lane” world also gets you negative karma, even though you’re actually ending their endless torment by Dr. Braun by doing so. I’m not advocating killing here, I’m just saying that there should be a little gray area in between, where you neither gain or lose karma. Stealing is also treated in the same way.
CONSEQUENCE
Remember how much I was talking up the game’s choices before? Well, yes the game has choices in it. A lot of them, actually. But, the problem is those choices have no consequence to them. Besides blowing up megaton, anyway. Enslave the robot? Three dog tells you how much of a jerk you are. Let the ghouls into tenpenny tower? Three Dog (the Galaxy News Radio guy) tells you how nice you are. Complete the Blood Ties quest? Three dog tells you that you completed the Blood Ties quest, with no differing messages based on how you completed it. Nothing ever effects the game world in any way, shape, or form. Just gives you some flavor dialogue here or there.
LEVEL SCALING
Level scaling is the process by which the game makes enemies scale to the players level. It is considered worse than the plague in many circles, for reducing the feeling of character progression. Fallout 3 has level scaling. Not as bad as Oblivion’s, but it still has it.
MAIN QUEST
While the side quests in Fallout 3 are great, the main quest is pretty bad. It starts out with your character searching for his or her father in the wasteland, gathering clues and learning more about his past, but once you find him, it quickly degrades into a series of fetch quests. It also loses all of it’s originality, becoming a quest to purify the water (Fallout 1) and defeat the enclave (Fallout 2). And then there’s the ending.
The ending consists of a slideshow, that slightly differs based on your choices. In the original Fallouts, the endings varied greatly based on your in-game choices, the announcer describing how they affected the game world in the future. In fallout 3, the announcer gives you a different speech based on your karma level, tells you what decision you made for the final main quest-quest, and gives you a slideshow of your accomplishments. It’s underwhelming to say the least.
BUGS
Bethesda has a perfect track record of making buggy games. From Daggerfall’s infinitely spawning guards crashing the game, to Oblivion’s floating paintbrushes, they have always been extraordinarily buggy, sometimes even game-breakingly so. Fallout 3 is no different. Sometimes, character models will stretch out towards the sky. You can also escape the vault as a baby, if you know how. Or, you could end up having to restart the game when VATS fails to make your character shoot. Or, you can climb over the walls of say, megaton, and end up in a vast, invisible wasteland, with no way out besides fast travelling, or using the door, backwards. Then there’s Nova’s head spinning vertically into her body when she’s talking to someone. Or the fact that the wooden box can be used to effortlessly pick up NPCs due to the broken physics. And the list goes on and on. Don’t worry, they’ll never be fixed. Bethesda prefers to make new games instead of supporting their previous ones.
CONCLUSION
Overall, Fallout 3 is a good, but flawed game. It’s a definite step up from Oblivion, and is one of the best mainstream Role Playing Games released in years. It doesn’t live up to the impossibly high expectations set by it’s predecessors, but that’s to be expected, because Fallout 1 and 2 are arguably the best role playing games ever created. On a side note, The down loadable content for this game feel like rip-offs, and if you didn’t buy the recently released game of the year edition, I wouldn’t recommend you buy them, unless you really like fallout 3. If you liked oblivion, you’ll love Fallout 3, But if you’re a fan of the originals, you’ll probably be sorely disappointed by it.
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Rating: 5.0/5 (1 vote cast)